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Giardiniblog Wii Backup Manager Download

13.03.2019 
  1. Wii Backup Manager Download Link
  2. Wii Backup Manager

Full scrubbing will use only used Wii disc sectors, the rest will be filled with zeros. Without full scrubbing, some junk data will remain.

WII BACKUP MANAGER ABGX360 IMGBURN http. Backup & Play Wii Games on.

I set them to www.gametdb.com, instead of art.gametdb.com. No need to update from build 64, just edit the cover URLs in the settings dialog. • Fixed: Various little improvements and fixes here and there.

Stick the WiiTDB.xml in the app folder to use it. • Added: Some new language files and export template for HTML. • Added: You can quickly send the current language file via the feedback form. Send me new/updated translations. The original author has priority when it comes to updating.

Changed: WBFS AddDisc() routine uses too much CPU time copying 1 Wii sector at a time. I changed it to copy whole WBFS sectors at a time where the whole sector is actually used. If parts of the WBFS sectors are unused, then they're copied 1 Wii sector at a time, like before. This almost halves the CPU usage on my system. Added: New list columns; Game region, file type, Wii disc partitions.

* Changed: RAR extracts 20MB of data to get disc info, instead of the previous 4MB. * Added: 'Game titles->Rename??' Functions use custom titles as well as WiiTDB. Custom titles have priority over WiiTDB just like on the fly renaming. So the titles displayed are the titles that are used when renaming. This was added in previous versions, but I forgot about it. * Added: Automatic WBFS file split size.

Any game can be checked for corruption using the internal Wii disc hashes. See Tools->SHA-1->Verify. It's a lot slower than MD5 because 31 hashes need to be calculated for every Wii disc sector, but can tell if a game is corrupt without pre-calculating anything. • Fixed: When using some languages, the help menu was covered and the 'New version' label wasn't anchored to the right side.

• Added: Support for disk partitions not recognised by Windows. See the entry below for an example of how this can happen. • Added: When formatting to WBFS, the partition type is updated in the MBR as 0x07 (PARTITION_IFS). If formatting from ext3 for example, the drive is much harder to detect in Windows. Changing to IFS even allows a drive letter to be assigned.

This will fix most problems that cause games to show as invalid in WBM. For example, the corrupt WBFS header caused by the renaming bug below and also WBFS files that haven't been trimmed correctly. • Added: 'Tools->WBFS->Recovery mode' now also works with WBFS files. If you have invalid entries in the list, this will allow you to transfer the games to another drive or ISO/CISO which will repair them.

• Changed: Debug level now only applies to what you want to see in the log. The log file will always contain 'Full debug' information. • Changed: Email adress in about dialog to, which is also used for the feedback form. • Added: Feedback form to report bugs etc.

• Fixed: The Game info vertical splitter (resizer) wasn't repositioned when setting position if the game info panel. It seemed like it wasn't there, but it was just in the wrong place.

Quickly type 'mar' to go to the next entry that contains that text. There's a 1 second timeout, so if you type again too quickly, then you might be trying to search for something like 'marmar'. If you here a beep or it acts strangely, wait 1 second for the search text to get cleared before trying again.

First to a temp location, then to the final location, which avoids any mix ups. -Fixed: The custom titles file was always saved to the app folder instead of the location in the settings. -Fixed: After selecting the custom-titles.txt location, the filename was set to titles.txt, instead of custom-titles.txt. -Fixed: The path to the disc.info file was wrong when using a custom folder. -Fixed: Problems with NPOT textures on systems that don't support it. -Added: New variables to use in the paths%APPDRIVE% (eg. 'F:') and%LOCALTEMP% (eg. 'C:UsersfigAppDataLocalTemp') -Fixed: When the WiiFlow config was selected, front covers weren't downloaded to the cache (For display) when the full cover exists. 0.3.8 build 60 -fixed: A couple of names in the about box showed as question marks because my source code formatter didn't work with unicode characters.

• Added: 'Update language strings' in the language menu. Automatically generate language strings and update existing files in the language folder. It adds/removes strings so that the files are ready to translate for the current version of WBM. • Added: Version info in the about dialog is automatically updated and now includes a build number.

Automatic check on start up and menu item under the help menu. • Added: Export template 'HTML table with covers' by Echizen. • Added: Option to disable notification sounds.

'Entry step' = how many entries to output between the [Entry header] and [Entry footer]. • Fixed: The database list wasn't refreshed after changing the settings. Title colours etc. • Fixed: After recent tests trying to get Direct3D working with Win64, I accidentally got the OpenGL and Direct3D renderers mixed up. • Fixed: Resetting the Original title colour in the settings dialog made it green instead of blue. That bug must've existed from day one.

0.3.4r4 • Fixed: AV after transferring DVD->ISO. • Fixed: DVD read errors weren't logged correctly. • Added: New option to 'Use buffered transfers'. It could be handy to disable this when transferring over a network etc.

0.3.0 beta 3• Changed: Progress panels/bars hopefully for the better • Changed: Drive usage status/progress bars • Fixed: Multiboot disc to ISO/CISO didn't use the partition ID/title • Fixed: DVD to large WBFS drive didn't work. The buffer was too small, so now it's dynamically allocated.

A list of selected IDs are save to file so these entries can be quickly selected by loading the.sel file. Added: Safely remove corrupt WBFS discs. For now, only WBFS discs with a bad header are considered to be corrupt. Added: 'Tools->WBFS->Fix free blocks'. This will compare the allocated blocks on a WBFS drive with blocks actually used by the discs stored on it.

• Added: WiiTDB.xml support. When updated, the xml is converted to a faster database structure. WiiTDB.db and WiiTDB.idx files are created. 0.3.6 beta 1 • Fixed: CD-R info incorrect. Probably the same for CD-RW etc. • Fixed: A simple threading issue caused the app to crash when selecting a DVD drive. • Added: Loads of little error checks and interface improvements.

Only the title is editable with read-only files, which will be added to the custom titles file. • Added: New list column.

Translators should manually change this value to reflect the version they translated for. After you translate the strings, 'Translation version' should equal 'Strings version'. -Added: Wrote a file download class using WinInet. It's much more stable than anything else I tried. Now downloads can be paused, resumed and stopped on demand. The app can be safetly closed at any time too, without error. Use internet options in control panel to set a Proxy and delete the cache etc. -Changed: Stopped using the SVN version of fastmm, it causes errors in Delphi XE.

• Changed: Win32 and Win64 versions are released in the same package. Use whatever one you want.

Changed: Settings dialog layout so it's easily adjusted to fit the text width of different languages. Added: Spanish translation by 6izmo.

To sync the cover folders with a drive. • Fixed: FAT32 format 'Sectors per FAT' calculation was wrong. Maybe the cause of the problems some people have been experiencing.

Giardiniblog Wii Backup Manager Download

There's an option to use unmounted volumes in the settings dialog. Fixed: Transfers to NTFS ISO couldn't be cancelled. Fixed: If the temp folder name in the settings file was blank when opening the app, all of the tabs were missing. Fixed: All ~known integer overflow errors. Fixed: Sparse ISO size on drive. Any holes that should be sparse are now correctly written.

Wii Backup Manager Build 78 Download links on this page use an interstitial ad. Look out for the button at the top right of the page to skip to the download.

0.4.1 build 66 -Changed: The 'Jobs' tab in the settings dialog is now 'Downloads' -Added: General option, 'Verify SHA-1 during SNEEK transfers'. Transfers are slower when enabled, but it verifies that the data is OK. -Added: Convert/extract games to SNEEK format. See the transfer menu on each page.

I've removed this line of code completely now. 0.3.2 • Fixed:.wbf to WBFS. This was a flaw that also existed in libWBFS due to different block sizes on larger drives. • Added: Hash calculation from used Wii disc sectors only, for WBFS and.wbfs. This will allow reproducible hashes from any source as long as the partition usage is the same.

• Fixed: A weird problem on FAT32 when renaming or updating the storage convention. The 'O' character was somehow classed as the same as 'O'. I'm still not sure why it happened because I can't reproduce it, but now the files and folders are moved in 2 steps. First to a temp location, then to the final location, which avoids any mix ups. • Fixed: The custom titles file was always saved to the app folder instead of the location in the settings. • Fixed: After selecting the custom-titles.txt location, the filename was set to titles.txt, instead of custom-titles.txt. • Fixed: The path to the disc.info file was wrong when using a custom folder.

This must be enabled for the above option to work with WBFS too. • Added: New column, 'Original title'. This shows the title stored in the file. • Changed: Display order for titles. In order of priority.

Thanks to oggzee again. • Fixed: Drive sizes in the format dialog. • Fixed: Multi-volume RARs now show the correct ISO size.

• Added: Visual styles. Select any of the available styles in the Options->Visual Styles menu. • Fixed: Various title edit/display issues. Using enter or escape caused an AV when editing titles. The custom titles now override the WiiTDB ones etc. Loads of little changes to make it work how it should've.

• Fixed: The database list wasn't refreshed after changing the settings. Title colours etc. • Fixed: After recent tests trying to get Direct3D working with Win64, I accidentally got the OpenGL and Direct3D renderers mixed up. • Fixed: Resetting the Original title colour in the settings dialog made it green instead of blue.

• Added: Traditional Chinese translation by TeenTin. • Added: Simplified Chinese translation by sniperz • Added: Drive/DVD insert and removal detection. • Added: Cached drive lists for the menus, format dialog and settings dialog.

Added: Automatically request admin privileges, which are needed to work with WBFS drives. Added: WinAPI functions used to format NTFS/FAT32, with native Delphi FAT32 format code now used as fallback. Added: Option to select whether MD5 hashes are automatically calculated during transfers. Added: Mount custom folders on the drive pages via a 'Custom folder' item in the drive menus.

Surfoffline professional 2.1.2.78 serial keys • Changed: Export template code. Have a look at my example templates to see the changes and all the valid variables.

• Fixed: Drive space was incorrect for unmounted FAT32/NTFS drives. Microsoft docs say a trailing backslash in the drive path is only needed with GetDiskFreeSpace() in Win95/98 = wrong. • Added: Options to set the locations of titles.txt and custom-titles.txt.

• changed: CustomTitles.txt is now custom-titles.txt for CFG 52b2+ compatibility. • Changed: Settings dialog layout so it's easily adjusted to fit the text width of different languages. • Added: Spanish translation by 6izmo.

• Fixed: titles.txt language wasn't saved correctly. • Fixed: The wrong titles.txt languages were downloaded in the settings dialog.

• Added: Batch DVD mode. When enabled, the progress panel stays open waiting on the next DVD. Once inserted, all game partitions are selected and the transfer begins automatically. • Added: Drag and drop the list columns to rearrange them.

• Added: Option 'Target DVD write speed'. When burning DVD, the closest supported speed will be used. • Added: Erase DVD function in the tools menu for erasable discs. • Added: Transfer to DVD functions using IMAPI2. Files are converted to ISO/Trimmed ISO on the fly while burning.

Now they'll show me the exact line number in my source where the error happened. -Fixed: DiscIndexFromID function didn't work with the file naming conventions, so duplicates were allowed to be transferred to drives. 'Some selected items already exist on Drive.' Message was never shown. -Added: Links to the Wiki and GBAtemp forum in the help menu. -Changed: Feedback form. Now it creates a new email with your default client, using MAPI. You can still attach the log and language file. -Fixed: I got the Chinese languages mixed up, traditional and Simplified. -Fixed: Transfers from Drive->DVD weren't using thread safe progress updates. 0.3.6 build 43 -Fixed: Directly after editing a title, the text color showed it as a WiiTDB or Custom title, even if it matched the original title. -Changed: 'Allow changes to WBFS disc header' is disabled by default to stop accidental file changes.

I originally had 5 colours, but changed it to 3. The settings dialog was still using 5 internally which would cause some memory to get accidentally overwritten, causing an AV when closing the settings dialog.

0.4.3 build 68 -Changed: Win32 and Win64 versions are released in the same package. Use whatever one you want. -Fixed: The Game info vertical splitter (resizer) wasn't repositioned when setting position if the game info panel.

Needs tested to make sure I've covered all the places where it can happen. 0.3.8 build 59 • Fixed: Finally tracked down the duplicate drive bug, when a new drive was inserted. • Added: Disc info cache to speed up listing the contents of a 'FAT' drive. The 'disc.info' file is stored in the WBFS folder. • Changed: 'Jobs' tab is now the 'Downloads' tab. • Added: All downloaded covers are stored in the cache folder, so it's quicker to sync with different drives/loader configuration etc. Updating is possible too because they're stored by region and type.

If there's any blocks found to be allocated, but unused, they're marked as free. This is used to free blocks after removing corrupt discs, since the header can't be trusted. It should be handy to recover some space after failed transfers with apps that don't handle it correctly.

File and folder names, without renaming the internal titles. Transfers to ISO/CISO always use it. • Added: ISOs are now also renamed from titles.txt. The internal title isn't changed, only the file/folder names. • Added: Menu item on drive tools menu, NTFS/FAT32->Update storage convention.

I have compared the output with DiscEx and everything is identical. If you use it, please let me know your results. • Fixed: 'Disable All' in the database filter dialog didn't disable the language filter. • Fixed: SHA-1 hash check failed when the game contained large files because the whole file was read into memory. Allocating memory for these large files would fail and the error wasn't logged either.

After translating some of them, run 'Update language strings' again to reorganise everything. • Added: 2 version values in lang files. 'Strings version' = contains all the strings for this version of WBM. 'Translation version' = strings are translated up to this version. Translators should manually change this value to reflect the version they translated for. After you translate the strings, 'Translation version' should equal 'Strings version'.

Wii Backup Manager

Now a 1MB buffer is used to read the files in small chunks. • Fixed: ISO->ISO transfers were writing all partition data, which made the resulting sparse ISO the same size as when not removing any partitions. • Fixed: The language database filter wasn't working correctly. • Fixed: An oversight with the default cover URLs.

• Fixed: A serious issue with title renaming that caused corrupt WBFS files. By not rewriting the WBFS header when renaming the title, it removes the possibility of the header getting corrupt. It doesn't need rewritten anyway, so the code shouldn't have been there. • Fixed: () In WIndows XP, the visual styles cause the files list to turn black. • Fixed: () When I made some changes from WiiTDB to GameTDB, I missed the titles colour entry in the setting dialog. Because it used WiiTDB and the code expected GameTDB, the colour couldn't be edited.