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Dokapon Kingdom Stats

12.02.2019 

Making hybrids of different genres tend to be hit or miss, but Dokapon Kingdom managed to make this hybrid succeed. Despite a so-called story mode, there isn’t much of a story to tell. One day monsters began to roam the peaceful kingdom of Dokapon, hijacking all the towns, and stealing the king’s wealth. Dokapon Crown (Gives 50+ to all stats, 500+ HP) Bounce (Sends the spell a player/CPU used right back at them.) Banish (Instantly kills CPU/Player, however the CPU is programmed to predict this. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Dokapon Kingdom for Wii.

Contents [] Game by game Game Winner Boards won% boards () 5/8 62.5% () 4/6 66.6% () 3/6 50% () 5/6 83.3% () 5/7 71.4% () 4/6 66.6% () 2/6 33.3% Boards won not counting replayed boards • The list is updated with Bowser's Enchanted Inferno! - Mario Party 7 Wins per player Rank Player Amount First win Last win 1 23 Mario's Rainbow Castle () Windmillville () 2 12 Luigi's Engine Room () Neon Heights () 3 9 Wario's Battle Canyon () Bowser's Enchanted Inferno! () 4 AI 1 () () Wins per character Rank Character Amount 1 17 () 2 10 () 3 9 () 4 7 (6 & 1 AI) 5 2 () Amount of Appearances only appearances in main boards are counted, doesn't count replayed boards or duel boards •: 45 () •: 31 () •: 26 () •: 19 (14 & 5 AI) •: 15 (13 & 2 AI) •: 10 (AI) •: 10 (AI) •: 8 (6 & 2 AI) •: 8 (AI) •: 3 (AI) •: 2 (AI) •: 1 (AI) •: 1 (AI) Stars • The list is updated with Bowser's Enchanted Inferno! - Mario Party 7 Amount of Stars (with Bonus Stars) •: 197 •: 156 •: 112 • AI: 91 Amount of Stars (without Bonus Stars) •: 138 •: 111 •: 88 • AI: 61 Bonus Stars At the end of a board 3 bonus stars are awarded. These vary from game to game.

Despite a so-called story mode, there isn’t much of a story to tell. One day monsters began to roam the peaceful kingdom of Dokapon, hijacking all the towns, and stealing the king’s wealth. Since the king can’t collect taxes from the people, he cannot fulfill his lust for gold. In an act of desperation, he calls out to adventurers to get rid of the monsters.

Retrieved January 21, 2019. • North, Dale (October 24, 2008).. Enthusiast Gaming. Retrieved January 21, 2019.

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And against players the psychological aspect of it usually breaks those high defense stalemates. •: Mostly subverted. It's possible for a player with the Monk class (or any other) to fight without weapons, but they tend to get the greatest bonuses from.

When any adventurer completes a quest, he or she is greatly rewarded and the story continues. At least there is some bit of story, but lack of interaction and little direction hinder it. The graphics have some charm to them. They are colorful and very vibrant, and there are a lot of cute, unique character models. From a technical standpoint, however, it looks like an early PS2 title. Production value looks cheap, and despite some praise for the character designs themselves, several of them are quite blocky.

•: The temples, which cures you of status ailments by and serves as a in case you die. •: You want to rob the item store, or anyone else? You gotta win at Ro-Sham-Bo! And, not that kind. I mean rock-paper-scissors.

It's not your debt anymore. If you don't have a debt, slamming them with two random status ailments works just fine.

SNAKE: so these three are the exception hu? MEI LING: Looks that way Snake, each hero is vital to the team which reminds me of a Chinese proverb: 'Behind every able man, there are always other able men.' SNAKE: there's only three of them here though. MEI LING: Divide and conquer Snake!

7.5 Dokapon Kingdom. It doesn't ring any bells but the Dokapon name has had earlier outings on Game Boy and the first Playstation. This game is actually hard to describe. Its kind of like a Mario Party game, because there is a large series of giant board like spaces, with shops and random events and bonus/penalty squares. But its also like a old-school RPG - with a deep job system, stats, weapons and accessories to collect and throw away.

Dokapon Classes

•: Enemy trying to capture a town you've got your eye on liberating? Just swoop in and finish off the enemy yourself, and 'thank' the other player for 'softening them up for you'. By attacking them, too. •: If someone turns Darkling near the endgame, they probably had no chance to win anyway, but they're in a good position to bomb the people in the lead and decide the final winner.

•: You lose a lot of money and/or items when you die. Alternatively, you can end up losing a piece of equipment, which is even more painful if said equipment is rare and powerful.

Though some of them can be given to the King, most of them serve better as. This is especially true of the gems the castles give out. • The Dokapon Orb is a straight example of this, though not very much trash given that it sells for quite a hefty sum. • In actuality, the value of the gems increases with investments made to their respective castles, and when given to the King as gifts, adds a lot of money to your final score at the end of a game. Unlike towns, castles, and the money you carry around, money from gifted gems is virtually impossible to remove. •: Krysta, the anthropomorphic cat wizard who runs the magic shop, speaks normally save for the occasional, unenthusiastic 'meow' or cat.

When returned, all of the player's stats will permanently be either increased or decreased slightly. •: The Gold Bug item will double (rarely, triple) or take your money on hand.

• While unrelated, these jobs actually serve as a quest chain to earn your way up to the. •: Would it kill those female fighters to put on something besides a? •: The king offers Princess Penny's hand in marriage, but only to the hero that brings him the most money at adventure's end.

The exact number of spaces it takes to reach the next town). • In an amusing In-Universe example, the Robo-Knight (an AI-themed class) has the field ability 'GOTO', which (albeit randomly) allows you to do the same thing. • The computer (including NPC monsters) can also change what defense move they are using based on your offense move. Against higher-level monsters or Hard opponents, they will always use defend or magic, but if you use Strike, they will use Counter. • In fact, the only difference between difficulties is actually 'how much this AI player will cheat.' • The only solace is that the computer don't, and will screw each other over just as much as they do you.

Battles are both turn-based and turn-based. (No, really, it makes sense.) During battle, one side is the attacker and one side is the defender, and which you are is determined by a card you draw at the beginning of battle. Attackers have specific abilities available to them, and defenders do as well. Attackers have a stardard attack (whose damage can be greatly decreased by a standard defend), a 'Strike' attack that does high amounts of damage (but can be countered and turned against its user by the defender's 'Counter' move), an offensive spell (whose damage can be decreased or turned by a defensive spell), and a special ability that can't be countered, but uses up a vital attack turn. Defensive fighters have a standard defend (decreases all damage, but especially that of a standard attack), a 'Counter' move (only works on 'Strike,' but prevents all damage and turns it on the strike-r), a defensive spell (resists offensive spells), and the ability to run away.

There are random aspects that occur in the game. When you step on an empty space, you may get something other than a fight. There are various NPCs that can offer their services to you, such as a merchant selling rare goods, some girl dressed in a teddy bear challenging you to rock-paper-scissors and a lot more. The random moments can spice up the game, and can give benefit to you while crippling your opponents. Even a player who is lagging behind everyone else can have a chance to snag first place.

Not recommended outside of a, as there is no attack bonus for going barehanded. Every instance of the word 'hell' is replaced with 'heck', but it's clearly. Overlord Rico is the ruler of Heck, there are fiery canine enemies called Heckhounds, one spell is named Heckfire. •: The Item Store shopkeeper Chance Boutique. 'Thanks, mon cheri!'

•: Oh, where to start on this one. • Trying to level up? Even if the opponent is the same level (OR HIGHER) as you, they'll randomly give up, denying you of experience.

• Recommended to use if you want best stats to be SP and AT. Monk [ ] • Prerequisites: Master cleric job. • Before you master the job, all stats but AT will raise. Acrobat [ ] • Prerequisites: Find an acrobat's ticket. Got to Casino Cave west of Asiana and find the Casino in the center. Bid 5,000G and get a winning spin. Then when the reels stop, if the top spinner lands on 'GREAT' you will get a Shot Ticket.

Dokapon Kingdom Classes

•: Partly averted in that you don't actually control the spinners; they will always land on a predetermined value, and the game will stick to a randomly generated seed of sorts to prevent resets for things like red loot spaces and the Casino. However, this doesn't stop you from just moving to a different type of space, thereby changing future results. •: The temples, which cures you of status ailments by and serves as a in case you die. •: You want to rob the item store, or anyone else?

•: If someone with a bow Strikes and is Countered, the opponent catches an arrow and hurls it back at their would-be attacker. •: On Easy, this doesn't apply, and the AI is outright. On Hard, they know exactly what they're going to do 35 weeks from the current turn, and no amount of bad luck is going to affect them. • The 'press to stop the spinner' is fake; no matter when you hit it, it will land on a pre-determined number or item. The computer on Normal or Hard have an increased chance of landing on whatever number they want (i.e. The exact number of spaces it takes to reach the next town).

•: In Story Mode, the players start on a mini-board in the Prologue. The players will start at the south end of the board, with the goal being to get to Dokapon Castle at the north end.

•: Overlord Rico and Rico Jr. Both have red eyes; the former also has while his son's are otherwise normal. Darklings have red pupils and irises with a golden outer ring. •: The Robo Knight prestige class, girl version. The boy version is a.

Fairy Wand Base Stats: AT+32, MG+12 Bonus Class: Magician-Based (Magician, Spellsword, Alchemist) Find: Asiana red chest, Spring Cave red chest Drop: Magician (Halstatt) --------------------- ------------------------ ------------------------- ------- 09. Gladius Base Stats: AT+34, SP+3 Bonus Class: Thief Buy: Halstatt weapon store, costs 7200? Find: Asiana red chest, Spring Cave red chest --------------------- ------------------------ ------------------------- ------- 10. Dragon Guandao Base Stats: AT+38 Bonus Class: Ninja Buy: Halstatt weapon store, Clovis weapon store, costs 8000? --------------------- ------------------------ ------------------------- ------- 11.

Then,, the towns make you their leader and add themselves to your worth. By rescuing towns (and later pumping them full of cash to make them worth more) and gathering treasures, your worth goes up.

• in the form of a. Apparently the King never thought there'd be, realizing. •: When landing on Yellow Spaces, which usually initiate battle with an enemy, you may sometimes instead encounter an NPC. • At the start of the week, there's a rare chance that an event may occur that either produces an immediate effect such as all towns get their value raised, or lasts until the end of the week.